1: Whole Number Operations
1.1: Whole Numbers and Place Value
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Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
1.4: Add and Subtract Whole Numbers
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Cargo Captain (Multi-digit Subtraction)
You are the captain of an interplanetary cargo ship, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet.5 Minute Preview
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Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones.5 Minute Preview
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Target Sum Card Game (Multi-digit Addition)
Play an addition card game! The goal is to create a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
1.6: Skill: Interpret the Remainder
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No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders.5 Minute Preview
1.8: Order of Operations
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Order of Operations
Select and evaluate the operations in an expression following the correct order of operations.5 Minute Preview
2: Decimal Operations
2.1: Decimal and Place Value
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Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line.5 Minute Preview
2.3: Add and Subtract Decimals
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Sums and Differences with Decimals
Find the sum or difference of two decimal numbers using area models. Find the decimals and their sum or difference on a number line.5 Minute Preview
2.4: Multiply Decimals
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Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product).5 Minute Preview
3: Number Theory
3.2: Prime and Composite Numbers
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Finding Factors with Area Models
Find factors of a number using an area model. Reshape the area rectangle to see different factorizations of the number. Find the prime factorization using a factor tree.5 Minute Preview
3.3: Prime Factorization
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Finding Factors with Area Models
Find factors of a number using an area model. Reshape the area rectangle to see different factorizations of the number. Find the prime factorization using a factor tree.5 Minute Preview
4: Fraction Concepts
4.1: Understand Fractions
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Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
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Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators.5 Minute Preview
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Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
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Toy Factory (Set Models of Fractions)
Create a set of stuffed animals: monkeys, giraffes, and rabbits. Toys can be painted red, green, or blue. Describe the makeup of the set (animals or colors) with fractions. Arrange the toys into groups to simplify the fractions.5 Minute Preview
4.2: Equivalent Fractions and Simplest Form
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Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers.5 Minute Preview
4.3: Fractions and Mixed Numbers
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Improper Fractions and Mixed Numbers
Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently.5 Minute Preview
4.5: Fractions, Decimals, and Percents
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Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms.5 Minute Preview
4.6: Compare and Order
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Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line.5 Minute Preview
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Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals.5 Minute Preview
5: Add and Subtract Fractions and Mixed Numbers
5.1: Estimate Sums and Differences
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Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences.5 Minute Preview
5.2: Add and Subtract Mixed Numbers
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Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically.5 Minute Preview
6: Multiply and Divide Fractions and Mixed Numbers
6.2: Multiply Fractions
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Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product.5 Minute Preview
6.3: Multiply Mixed Numbers
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Multiplying Mixed Numbers
Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps.5 Minute Preview
6.4: Explore Division of Fractions
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Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change.5 Minute Preview
6.5: Divide Fractions and Mixed Numbers
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Dividing Mixed Numbers
Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps.5 Minute Preview
7: Collect, Organize, and Analyze Data
7.1: Mean, Median, Mode, and Range
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Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change).5 Minute Preview
7.2: Frequency Tables and Line Plots
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Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height.5 Minute Preview
7.3: Samples and Surveys
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Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot.5 Minute Preview
8: Graph Data
8.1: Make and Analyze Graphs
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Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph.5 Minute Preview
8.2: Stem-and-Leaf Plots and Histograms
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Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected.5 Minute Preview
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Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot.5 Minute Preview
9: Integers
9.2: Model Addition
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Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows.5 Minute Preview
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Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction.5 Minute Preview
9.3: Add Integers
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Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows.5 Minute Preview
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Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction.5 Minute Preview
9.5: Subtract Integers
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Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows.5 Minute Preview
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Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction.5 Minute Preview
10: Rational Numbers
10.2: Compare and Order
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Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
11: Expressions and Equations
11.2: Evaluate Algebraic Expressions
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Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression.5 Minute Preview
11.3:单词和Equations
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Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation.5 Minute Preview
11.4: Model and Solve One-Step Equations
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Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps.5 Minute Preview
11.8: Model and Solve Multiplication Equations
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Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps.5 Minute Preview
11.9: Solve Multiplication and Division Equations
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Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps.5 Minute Preview
12: Pattern
12.2: Number Patterns and Functions
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Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response.5 Minute Preview
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Geometric Sequences
Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas.5 Minute Preview
12.3: Geometric Patterns
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Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid.5 Minute Preview
13: Graph Relationships
13.1: Inequalities on a Number Line
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Compound Inequalities
Explore the graphs of two inequalities and find their union or intersection. Determine the relationship between the endpoints of the inequalities and the endpoints of the compound inequality.5 Minute Preview
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Exploring Linear Inequalities in One Variable
Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality.5 Minute Preview
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Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line.5 Minute Preview
13.2: Graph on a Coordinate Plane
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Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
13.3: Graph Functions
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Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.5 Minute Preview
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Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation.5 Minute Preview
13.4: Graph Linear Equations
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Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation.5 Minute Preview
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Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear.5 Minute Preview
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Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change.5 Minute Preview
13.5: Graph Relationships
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Distance-Time Graphs
Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs.5 Minute Preview
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Distance-Time and Velocity-Time Graphs
Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time.5 Minute Preview
14: Geometric Figures
14.3: Angle Relationships
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Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure.5 Minute Preview
14.4: Congruent Line Segments and Angles
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Constructing Congruent Segments and Angles
Construct congruent segments and angles using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction.5 Minute Preview
14.7: Construct Parallel and Perpendicular Lines
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Constructing Parallel and Perpendicular Lines
Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction.5 Minute Preview
15: Plane Figures
15.2: Triangles
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Classifying Triangles
Place constraints on a triangle and determine what classifications must apply to the triangle.5 Minute Preview
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Isosceles and Equilateral Triangles
Investigate the graph of a triangle under constraints. Determine which constraints guarantee isosceles or equilateral triangles.5 Minute Preview
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Triangle Angle Sum
Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures.5 Minute Preview
15.3: Quadrilaterals
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Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals.5 Minute Preview
16:同余和运动几何学
16.1: Similar and Congruent Figures
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Congruence in Right Triangles
Apply constraints to two right triangles. Then drag their vertices around under those conditions. Determine under what conditions the triangles are guaranteed to be congruent.5 Minute Preview
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Proving Triangles Congruent
Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence.5 Minute Preview
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Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related.5 Minute Preview
16.2: Transformations
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Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure.5 Minute Preview
16.5: Symmetry
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Holiday Snowflake Designer
Fold paper and cut in a certain way to make symmetrical snowflakes with six sides (similar to what can be found in nature) or with eight sides (an easier folding method). This simulation allows you to cut virtual paper on the computer screen with round dot or square dot "scissors" of various sizes before using physical paper.5 Minute Preview
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Quilting Bee (Symmetry)
Participate in an old-fashioned quilting bee and create a colorful, symmetrical quilt. Quilts can be created with a vertical, horizontal, or diagonal line of symmetry. Quilts can be folded to look for reflections, or rotated to test for rotational symmetry.5 Minute Preview
17: Solid Figures
17.2: Views of Solid Figures
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3D and Orthographic Views
Arrange blocks in a three-dimensional space so that the top view, front view, and side view match the target top view, front view, and side view.5 Minute Preview
17.3: Models of Solid Figures
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Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
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Surface and Lateral Areas of Pyramids and Cones
不同的尺寸一个金字塔或锥和探讨tigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
18: Units of Measure
18.1: Elapsed Time
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Elapsed Time
计算之间的差额乘以b给出y two analog clocks. Rotate the hands of the clocks to change the time and see how the calculation changes.5 Minute Preview
19: Length and Perimeter
19.1: Estimate and Find Perimeter
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Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas.5 Minute Preview
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Perimeter and Area of Rectangles
发现如何找到周长,面积的rectangle, and of a square (which is really just a special case of a rectangle).5 Minute Preview
19.2: Estimate Circumference
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Measuring Trees
测量高度、直径和周长trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation.5 Minute Preview
19.3: Find Circumference
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Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area.5 Minute Preview
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Measuring Trees
测量高度、直径和周长trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation.5 Minute Preview
20: Area
20.2: Area of Squares, Rectangles, and Triangles
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Area of Parallelograms
Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation.5 Minute Preview
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Perimeter and Area of Rectangles
发现如何找到周长,面积的rectangle, and of a square (which is really just a special case of a rectangle).5 Minute Preview
20.3: Area of Parallelograms and Trapezoids
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Area of Triangles
Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles.5 Minute Preview
20.5: Area of Circles
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Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area.5 Minute Preview
21: Surface Area and Volume
21.1: Surface Area
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Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
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Surface and Lateral Areas of Pyramids and Cones
不同的尺寸一个金字塔或锥和探讨tigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
21.2: Volume of Prisms
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Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder.5 Minute Preview
21.4: Volume of Cylinders
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Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder.5 Minute Preview
22: Ratio and Proportion
22.1: Ratios and Rates
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Measuring Motion
Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest?5 Minute Preview
22.2: Explore Proportions
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Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights.5 Minute Preview
22.3: Write and Solve Proportions
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Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights.5 Minute Preview
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Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake.5 Minute Preview
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Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator.5 Minute Preview
22.4: Distance, Rate, and Time
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Measuring Motion
Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest?5 Minute Preview
22.5: Ratios and Similar Figures
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Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare.5 Minute Preview
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Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related.5 Minute Preview
22.8: Proportional Reasoning
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Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake.5 Minute Preview
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Polling: Neighborhood
进行电话调查的公民在一个小的右手orhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling.5 Minute Preview
23: Percent and Change
23.2: Percents, Decimals, and Fractions
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Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms.5 Minute Preview
23.3: Percent of a Number
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Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model.5 Minute Preview
23.6: Discount and Sales Tax
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
24: Probability
24.1: Theoretical Probability
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
24.2: Experimental Probability
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
24.5: Outcomes of Compound Events
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Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events.5 Minute Preview
24.6: Independent and Dependent Events
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Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events.5 Minute Preview
24.7: Simulations
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Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
24.8: Permutations and Combinations
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Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle.5 Minute Preview
How Free Gizmos Work
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Start teaching with20-40 Free Gizmos.See the full list.
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Accesslesson materialsfor Free Gizmos including teacher guides, lesson plans, and more.
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All other Gizmos are limited to a5 Minute Previewand can only be used for 5 minutes a day.
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Free Gizmos change each semester.Thenew collectionwill be available Jul 01, 2023.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
Find Your Solution
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