Fundamentals of Algebra
1: Integers
1.1: Integers and Absolute Value
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Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line.5 Minute Preview
1.2: Compare and Order Integers
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Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line.5 Minute Preview
1.3: Add Integers
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Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction.5 Minute Preview
1.4: Subtract Integers
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Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction.5 Minute Preview
1.10: Order of Operations
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Order of Operations
Select and evaluate the operations in an expression following the correct order of operations.5 Minute Preview
1.11: The Coordinate Plane
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City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them?5 Minute Preview
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Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
2: Expressions and Equations
2.1: Mathematical Expressions
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Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression.5 Minute Preview
2.3: Equations
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Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation.5 Minute Preview
2.4: Solve Addition Equations
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Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps.5 Minute Preview
2.5: Solve Subtraction Equations
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Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps.5 Minute Preview
2.6: Solve Multiplication Equations
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Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps.5 Minute Preview
2.7: Solve Division Equations
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Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps.5 Minute Preview
2.8: Solve Two-Step Equations
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Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps.5 Minute Preview
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Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps.5 Minute Preview
3: Inequalities
3.2: Graph Inequalities on a Number Line
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Compound Inequalities
Explore the graphs of two inequalities and find their union or intersection. Determine the relationship between the endpoints of the inequalities and the endpoints of the compound inequality.5 Minute Preview
3.4: Solve Inequalities Using Addition and Subtraction
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Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line.5 Minute Preview
3.5: Solve Inequalities Using Multiplication
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Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line.5 Minute Preview
3.6: Solve Inequalities Using Division
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Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line.5 Minute Preview
4: Rational Numbers: Decimals
4.2: Equivalent Rational Numbers
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City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them?5 Minute Preview
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Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms.5 Minute Preview
4.3: Compare and Order Decimals
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Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line.5 Minute Preview
4.5: Add and Subtract Decimals
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Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values.5 Minute Preview
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Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values.5 Minute Preview
4.6: Multiply Decimals
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Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line.5 Minute Preview
4.12: Addition and Subtraction Equations with Decimals
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Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line.5 Minute Preview
5: Rational Numbers: Fractions
5.1: Prime Factorization
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因素树(Factoring Numbers)
前沿空中管制官tor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo.5 Minute Preview
5.5: Compare and Order Rational Numbers
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Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
5.6: Add and Subtract Fractions
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Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically.5 Minute Preview
5.8: Multiply Fractions
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Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product.5 Minute Preview
5.9: Multiply Mixed Numbers
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Multiplying Mixed Numbers
Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps.5 Minute Preview
5.10: Divide Fractions
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Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change.5 Minute Preview
5.11: Divide Mixed Numbers
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Dividing Mixed Numbers
Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps.5 Minute Preview
6: Ratio and Proportion
6.1: Ratio
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Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms.5 Minute Preview
6.3: Write and Solve Proportions
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Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights.5 Minute Preview
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Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake.5 Minute Preview
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Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator.5 Minute Preview
6.4: Direct Proportions
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Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights.5 Minute Preview
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Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions.5 Minute Preview
6.9: Inverse Proportion
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Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions.5 Minute Preview
7: Percent and Consumer Applications
7.1: Percents
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Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model.5 Minute Preview
7.2: Fractions, Decimals, Percents
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Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms.5 Minute Preview
7.3: Percents Greater Than 100%/Less Than 1%
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Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals.5 Minute Preview
7.4: Finding a Percentage of a Number
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Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model.5 Minute Preview
7.5: Find a Percent
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Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model.5 Minute Preview
7.8: Percent Increase
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
7.9: Percent Decrease
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
7.10: Sales Tax and Tips
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
7.11: Discount and Markup
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
7.12: Commission
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
7.13: Simple Interest
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations.5 Minute Preview
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Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance.5 Minute Preview
7.14: Compound Interest
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Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance.5 Minute Preview
8: Data Analysis and Statistics
8.1: Samples and Surveys
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Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot.5 Minute Preview
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Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling.5 Minute Preview
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Populations and Samples
Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population.5 Minute Preview
8.2: Measures of Central Tendency and Range
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Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes.5 Minute Preview
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Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change).5 Minute Preview
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Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height.5 Minute Preview
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Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean.5 Minute Preview
8.4: Choose an Appropriate Graph
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Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph.5 Minute Preview
8.6: Histograms
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Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected.5 Minute Preview
8.7: Stem-and-Leaf Plots
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Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot.5 Minute Preview
8.8: Box-and-Whisker Plots
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Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes.5 Minute Preview
8.11: Scatter Plots
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Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line.5 Minute Preview
8.13: Create Graphs
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Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph.5 Minute Preview
9: Two-Dimensional Geometry
9.1: Points, Lines, and Planes
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Parallel, Intersecting, and Skew Lines
Explore the properties of intersecting, parallel, and skew lines as well as lines in the plane. Rotate the plane and lines in three-dimensional space to ensure a full understanding of these objects.5 Minute Preview
9.3: Angle Pairs
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Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure.5 Minute Preview
9.5: Congruent Angles and Line Segments
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Constructing Congruent Segments and Angles
Construct congruent segments and angles using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction.5 Minute Preview
9.6: Line Constructions
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Constructing Parallel and Perpendicular Lines
构造平行和垂直的线使用straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction.5 Minute Preview
图9.13:做一个圆圈
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Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot.5 Minute Preview
10: Two-Dimensional Geometry and Measurement Applications
10.2: Perimeter
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Perimeter and Area of Rectangles
Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle).5 Minute Preview
10.3: Squares and Square Roots
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Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number.5 Minute Preview
10.5: Pythagorean Theorem
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Pythagorean Theorem with a Geoboard
Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem.5 Minute Preview
10.6: Area of Parallelograms
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Area of Triangles
Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles.5 Minute Preview
10.7: Area of Triangles and Trapezoids
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Area of Triangles
Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles.5 Minute Preview
10.8: Circumference and Area of a Circle
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Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area.5 Minute Preview
10.10: Symmetry
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Holiday Snowflake Designer
Fold paper and cut in a certain way to make symmetrical snowflakes with six sides (similar to what can be found in nature) or with eight sides (an easier folding method). This simulation allows you to cut virtual paper on the computer screen with round dot or square dot "scissors" of various sizes before using physical paper.5 Minute Preview
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Quilting Bee (Symmetry)
Participate in an old-fashioned quilting bee and create a colorful, symmetrical quilt. Quilts can be created with a vertical, horizontal, or diagonal line of symmetry. Quilts can be folded to look for reflections, or rotated to test for rotational symmetry.5 Minute Preview
10.12: Relate Perimeter and Area
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Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare.5 Minute Preview
11: Three-Dimensional Geometry
11.3:棱镜的表面积
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Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
11.4: Surface Area of Pyramids
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Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
11.5: Surface Area of Cylinders and Cones
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Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
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Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid.5 Minute Preview
11.7:棱镜的体积
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Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder.5 Minute Preview
11.8: Volume of Pyramids
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Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone.5 Minute Preview
11.9: Volume of Cylinders and Cones
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Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder.5 Minute Preview
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Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone.5 Minute Preview
12: Probability
12.3: Theoretical Probability
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
12.4: Experimental Probability
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Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes.5 Minute Preview
12.6: Compound Events
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Independent and Dependent Events
比较理论和实验probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events.5 Minute Preview
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Independent and Dependent Events
比较理论和实验probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events.5 Minute Preview
12.7: Permutations
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Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle.5 Minute Preview
12.8: Combinations
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Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle.5 Minute Preview
13: Patterns, Relations, and Functions
13.4: Relations and Functions
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Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation.5 Minute Preview
13.5: Functions
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Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation.5 Minute Preview
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Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear.5 Minute Preview
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Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change.5 Minute Preview
13.6: Graph Linear Functions
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Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions.5 Minute Preview
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Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change.5 Minute Preview
13.7:坡
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Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions.5 Minute Preview
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Slope
Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes.5 Minute Preview
13.10: Graph Translations and Reflections
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Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated.5 Minute Preview
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Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure.5 Minute Preview
13.11: Graph Rotations
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Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure.5 Minute Preview
13.12: Graph Dilations
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Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
14: Polynomials, Equations, and Inequalities
14.3: Add Polynomials
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Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes.5 Minute Preview
How Free Gizmos Work
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Start teaching with20-40 Free Gizmos.See the full list.
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Accesslesson materialsfor Free Gizmos including teacher guides, lesson plans, and more.
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All other Gizmos are limited to a5 Minute Previewand can only be used for 5 minutes a day.
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Free Gizmos change each semester.Thenew collection将available Jul 01, 2023.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
Find Your Solution
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