Colorado - Mathematics: 5th Grade
21st Century Skills and Readiness Competencies | Adopted: 2010
S.1: : Number Sense, Properties, and Operations
S.1.GLE.1: : The decimal number system describes place value patterns and relationships that are repeated in large and small numbers and forms the foundation for efficient algorithms
S.1.GLE.1.IQ: : Inquiry Questions:
S.1.GLE.1.IQ.1: : What is the benefit of place value system?
Cannonball Clowns (Number Line Estimation)
推出从马戏团小丑大炮和试图打击the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred).5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.1.IQ.2: : What would it mean if we did not have a place value system?
Cannonball Clowns (Number Line Estimation)
推出从马戏团小丑大炮和试图打击the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred).5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.1.IQ.3: : What is the purpose of a place value system?
Cannonball Clowns (Number Line Estimation)
推出从马戏团小丑大炮和试图打击the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred).5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.1.IQ.4: : What is the purpose of zero in a place value system?
Cannonball Clowns (Number Line Estimation)
推出从马戏团小丑大炮和试图打击the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred).5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.1.RA: : Relevance and Application:
S.1.GLE.1.RA.1: : Place value is applied to represent a myriad of numbers using only ten symbols.
Cannonball Clowns (Number Line Estimation)
推出从马戏团小丑大炮和试图打击the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more!5 Minute Preview
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred).5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.1.N: : Nature of Mathematics:
S.1.GLE.1.N.2: : Mathematicians look closely and make use of structure by discerning patterns.
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.5 Minute Preview
Pattern Finder
Observe frogs jumping around on colored lily pads. Find, test, and reason about patterns you see in their jumping.5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck!5 Minute Preview
S.1.GLE.2: : Formulate, represent, and use algorithms with multi-digit whole numbers and decimals with flexibility, accuracy, and efficiency
S.1.GLE.2.IQ: : Inquiry Questions:
S.1.GLE.2.IQ.1: : How are mathematical operations related?
Factor Trees (Factoring Numbers)
树小发明有两种模式的因素. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo.5 Minute Preview
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.5 Minute Preview
S.1.GLE.2.RA: : Relevance and Application:
S.1.GLE.2.RA.1: : Multiplication is an essential component of mathematics. Knowledge of multiplication is the basis for understanding division, fractions, geometry, and algebra.
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array.5 Minute Preview
Factor Trees (Factoring Numbers)
树小发明有两种模式的因素. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo.5 Minute Preview
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product).5 Minute Preview
S.1.GLE.2.RA.2: : There are many models of multiplication and division such as the area model for tiling a floor and the repeated addition to group people for games.
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar.5 Minute Preview
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array.5 Minute Preview
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product).5 Minute Preview
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders.5 Minute Preview
S.1.GLE.3: : Formulate, represent, and use algorithms to add and subtract fractions with flexibility, accuracy, and efficiency
S.1.GLE.3.IQ: : Inquiry Questions:
S.1.GLE.3.IQ.1: : How do operations with fractions compare to operations with whole numbers?
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers.5 Minute Preview
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line.5 Minute Preview
S.1.GLE.4: : The concepts of multiplication and division can be applied to multiply and divide fractions
S.1.GLE.4.IQ: : Inquiry Questions:
S.1.GLE.4.IQ.1: : Do adding and multiplying always result in an increase? Why?
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers.5 Minute Preview
Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values.5 Minute Preview
Cargo Captain (Multi-digit Subtraction)
你是船长的星际货运史p, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet.5 Minute Preview
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array.5 Minute Preview
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers.5 Minute Preview
Factor Trees (Factoring Numbers)
树小发明有两种模式的因素. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo.5 Minute Preview
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line.5 Minute Preview
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product).5 Minute Preview
Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones.5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.4.IQ.2: : Do subtracting and dividing always result in a decrease? Why?
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers.5 Minute Preview
Cargo Captain (Multi-digit Subtraction)
你是船长的星际货运史p, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet.5 Minute Preview
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers.5 Minute Preview
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator.5 Minute Preview
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders.5 Minute Preview
Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones.5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck!5 Minute Preview
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values.5 Minute Preview
Target Sum Card Game (Multi-digit Addition)
发挥除了纸牌游戏!我们的目标是创造a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players.5 Minute Preview
S.1.GLE.4.IQ.3: : How do operations with fractional numbers compare to operations with whole numbers?
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers.5 Minute Preview
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line.5 Minute Preview
S.2: : Patterns, Functions, and Algebraic Structures
S.2.GLE.1: : Number patterns are based on operations and relationships
S.2.GLE.1.IQ: : Inquiry Questions:
S.2.GLE.1.IQ.1: : How do you know when there is a pattern?
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph.5 Minute Preview
Pattern Finder
Observe frogs jumping around on colored lily pads. Find, test, and reason about patterns you see in their jumping.5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck!5 Minute Preview
S.2.GLE.1.N: : Nature of Mathematics:
S.2.GLE.1.N.1: : Mathematicians use creativity, invention, and ingenuity to understand and create patterns.
Pattern Finder
Observe frogs jumping around on colored lily pads. Find, test, and reason about patterns you see in their jumping.5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck!5 Minute Preview
S.2.GLE.1.N.2: : The search for patterns can produce rewarding shortcuts and mathematical insights.
Pattern Finder
Observe frogs jumping around on colored lily pads. Find, test, and reason about patterns you see in their jumping.5 Minute Preview
S.3: : Data Analysis, Statistics, and Probability
S.3.GLE.1: : Visual displays are used to interpret data
S.3.GLE.1.IQ: : Inquiry Questions:
S.3.GLE.1.IQ.1: : How can you make sense out of the data you collect?
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean.5 Minute Preview
S.3.GLE.1.RA: : Relevance and Application:
S.3.GLE.1.RA.1: : The collection and analysis of data provides understanding of how things work. For example, measuring the temperature every day for a year helps to better understand weather.
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean.5 Minute Preview
S.4: : Shape, Dimension, and Geometric Relationships
S.4.GLE.1: : Properties of multiplication and addition provide the foundation for volume an attribute of solids.
S.4.GLE.1.IQ: : Inquiry Questions:
S.4.GLE.1.IQ.1: : Why do you think a unit cube is used to measure volume?
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model.5 Minute Preview
S.4.GLE.1.N: : Nature of Mathematics:
S.4.GLE.1.N.1: : Mathematicians create visual and physical representations of problems and ideas that reveal relationships and meaning.
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line.5 Minute Preview
S.4.GLE.2: : Geometric figures can be described by their attributes and specific locations in the plane
S.4.GLE.2.IQ: : Inquiry Questions:
S.4.GLE.2.IQ.1: : How does using a coordinate grid help us solve real world problems?
Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go.5 Minute Preview
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
S.4.GLE.2.IQ.2: : What are the ways to compare and classify geometric figures?
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals.5 Minute Preview
S.4.GLE.2.IQ.3: : Why do we classify shapes?
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals.5 Minute Preview
S.4.GLE.2.RA: : Relevance and Application:
S.4.GLE.2.RA.1: : The coordinate grid is a basic example of a system for mapping relative locations of objects. It provides a basis for understanding latitude and longitude, GPS coordinates, and all kinds of geographic maps.
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
Correlation last revised: 9/22/2020
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