N.CN: : The Complex Number System
N.CN.A: : Perform arithmetic operations with complex numbers.
N.CN.A.1: : Know there is a complex number i such that i^2 = -1, and show that every complex number has the form a + bi where a and b real.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.A.2: : Use the relation i^2 = -1 and the commutative, associative, and distributive properties to add, subtract, and multiply complex numbers.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.A.3: : Find the conjugate of a complex number; use conjugates to find absolute value and quotients of complex numbers.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.B: : Represent complex numbers and their operations on the complex plane.
N.CN.B.4: : Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.B.5: : Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of this representation for computation.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.B.6: : Calculate the distance between numbers in the complex plane as the absolute value of the difference, and the midpoint of a segment as the average of the numbers at its endpoints.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response.5 Minute Preview
N.CN.C: : Use complex numbers in polynomial identities and equations.
N.CN.C.7: : Solve quadratic equations with real coefficients that have complex solutions.
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane.5 Minute Preview
N.VM: : Vectors and Matrix Quantities
N.VM.A: : Represent and model with vector quantities.
N.VM.A.1: : Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation.5 Minute Preview
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors.5 Minute Preview
N.VM.A.2: : Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation.5 Minute Preview
N.VM.A.3: : Solve problems involving velocity and other quantities that can be represented by vectors.
2D Collisions
Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios.5 Minute Preview
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation.5 Minute Preview
Golf Range
Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable.5 Minute Preview
N.VM.B: : Perform operations on vectors.
N.VM.B.4: : Add and subtract vectors.
N.VM.B.4.a: : Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation.5 Minute Preview
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors.5 Minute Preview
N.VM.C: : Perform operations on matrices and use matrices in applications.
N.VM.C.7: : Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
N.VM.C.8: : Add, subtract, and multiply matrices of appropriate dimensions.
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation.5 Minute Preview
N.VM.C.10: : Demonstrate understanding that the zero and identity matrices play a role in matrix addition and multiplication similar to the role of 0 and 1 in the real numbers. The determinant of a square matrix is nonzero if and only if the matrix has a multiplicative inverse.
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x,y) point to be a solution of an equation, or of a system of equations.5 Minute Preview
N.VM.C.12: : Work with 2 × 2 matrices as transformations of the plane, and interpret the absolute value of the determinant in terms of area.
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation.5 Minute Preview
Correlation last revised: 2/28/2022
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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